Reviewing Reality is Broken, Jane McGonigal's manifesto of gaming for a better world, Ian Bogost realizes that he likes the messy, repellent, stunning reality we've got.
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Hit Points: Second Life and Ambient Gaming
Julian Dibbell says that while Second Life seems to have failed to live up to its early promise, it has helped further the baked in gamification of life online and off.
Read More »Chess Masters Play Both Sides of the Brain
While most of us use one side of the brain to play chess, the minds of masters of the game solve moves by parallel processing.
Read More »This Intel Ad is Like a Day in the Life
A breakneck desktop adventure offers an uncanny sense of what daily life is like for a tech blogger. Video after the jump.
Read More »Putting Your Rival Up Against the Wall
Gaming culture meets graffiti meets vernacular video insanity. Video after the jump.
Read More »The Theory of a Leaky World is Playable
A web-based game simply and elegantly tests Julian Assange's theory of the power of networked secrecy.
Read More »Killing Spree
Freddie Wong's deft short captures the hands-high stance, the angular gait, and the ragdoll morbidity of the first-person shooter genre. Video after the jump.
Read More »Unevenly Distributed: Minecraft (or “I Have No Mouth and I Must Build”)
Minecraft isn't just PC gamings' trendiest new box of 8-bit building blocks. It's also a solipsist's god sim... with all of the loneliness and pathos that implies.
Read More »MotionScan Gives the Lie to the Uncanny Valley
An Australian company's vivid new motion-capture technique not only enlivens cut scenes, but opens up a whole new range of challenges in the gameplay itself.
Read More »Teach a Sim World to Sing in Isle of Tune
The music sequencer Isle of Tune is like a simple little city sim game�for a magical land of loopy, tuneful fancy.
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