A job posting on a gaming industry website may have just confirmed that 'Diablo III' for home consoles is or will very soon be in development.
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‘Civilization IV’ Theme Nets First Gaming Grammy
"Baba Yetu," the opening theme song from 'Civilization IV,' became the first song to be composed for a video game to win a Grammy at last night's Grammy Awards.
Read More »Unevenly Distributed: How I Learned To Stop Worrying And Love The @
I start this column with only one aim. I would like to try to impart my love for one of the oldest, and most impenetrable, and aesthetically unattractive, and sociopathic and schizophrenic genres of computer game to a reader who will doubtlessly hate it for all of those exact reasons. I'm talking about rogue-likes, so called because of their ancestry in a progenitor called Rogue. Let's see how I do.
Read More »Duke Nukem Wants To Be the New Limit Case (NSFW)
The trailer for the long-awaited, much-maligned Duke Nukem Forever may be pixelated, but it tries hard�too hard�to pull no punches. Warning: although blurred, some bits are not safe for work. Video after the jump.
Read More »The fuse is lit: Gearfuse rebooted
If you've followed Gearfuse for awhile, no doubt you've noticed changes in the last few weeks. We're expanding on the coverage of gadgets and inventions that Gearfuse has long featured, dialing up our filters to gather a broad spectrum of amazement across science, technology, and culture. We're asking big questions (sometimes too big!), overturning our assumptions about discovery and innovation, setting our clocks to awaken us to technology's past as well as its future. The first change happened early in November, when I joined Gearfuse as editor and lead writer.
Read More »Games, art, and enchantment
Since when is technological advancement a prerequisite for artistic seriousness?
Read More »Atari, the letterpress of art-game design
Ian Bogost's retrofuturist art game A Slow Year explores the traditions and aesthetic possibilities of the medium.
Read More »The Super Mario Bros. Controls That Never Were
25 years after the fact, most novice gamers know that the controls for Super Mario Bros. on the NES consist of two major inputs: “A” equals jump, “B” equals run or shoot fireballs. It was this simplicity that lived on in the Mario games that followed. But these controls were not always in the plans for our favorite chubby plumber. ...
Read More »Chilean Miner Rescue: The Video Game
It took a team of engineers and a massive battalion of supporters 69 days to pull 33 Chilean miners from nearly half-a-mile beneath the Earth’s surface. How long will it take you? Chilean design firm Root33 created this flash game adaptation which brings gamers through the process of Plan B. If you understand Spanish, biographical information about every miner is ...
Read More »Pac-Man Couples Outfit: The Cherry is About Two-Feet Too High
With a strong desire to show up at Video Games Live in Vancouver with a fresh idea, Zenboy decided to go custom, creating an outfit for him and his wife that would be remembered and envied. Their Pac-Man Couples Outfit not only flaunts his wife’s assets, but forces its way into the psyche of every gamer attending the event. Here’s ...
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