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Playing racing games can sometimes be pretty one-dimensional, especially on a 16-bit gaming console. This was a time when there were no vibrating gaming controllers, so racing was just about as real as walking with your hands reaching out in front of you, grasping on to an imaginary wheel.
But if you could take the SNES system playing Super Mario Kart, and modify it so that a high-end motion simulator can recreate engine vibrations, pavement texture and high frequency suspension vibration, you have a much more interesting experience on your hands. Check out the video above to see the experience.
this **** i sfreakin awsome